fate dice

Category:
other
Description:

it will depend on what the dice rolls. it has pictures of dragons on every side. when it rolls on a dragon that dragon will apear. but thiers a catch 1 dice has 2 bad dragons 3 good dragons and 1 side which does nothing. the other dice has 2 good dragons and 3 bad dragons and 1 side that does nothing. they come in sets of 2.

they cost 10,000 gp.

if your a dragon slayer you get a plus 1 bonus to getting an evil dragon to apear. if your a dragon rider you get plus 1 to a good dragon to apear.

the first dice. Dragon, silver, adult; Adult silver dragon Sor7: CR 15; ECL 22; Size H; HD 22d12+110; hp 253; Init +4; Spd 40 ft, fly 150 ft (poor); AC 29, touch 8, FF 29; BAB +22/+17/+12/+7/+2; Grapple +38; Atk: +29 melee (2d8 + 8, Bite), +26/+26 melee (2d6 + 4, claws), +26/+26 melee (1d8 + 4, wings), +26 melee (2d6 + 12, tail slap); SA Breath weapon (50ft Cone of cold, 12d8, Ref DC 26), crush (2d8+12), alternate form, spell-like abilities, frightful presence (DC 26); SQ Cloudwalking, immunities, DR 5/magic, blindsense, keen senses, SR 22; SR 22; AL LG; SV Fort +18, Ref +13, Will +18; Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20. Skills and Feats: Bluff +27, Concentration +27, Diplomacy +27, Disguise +27, Escape Artist +22, Intimidate +27, Jump +30, Listen +27, Search +27, Sense Motive +27, Spot +27, Use Magic Device +27; Cleave, Hover, Improved Initiative, Multiattack, Power Attack, Snatch, Weapon Focus. Special Abilities: Blindsense, Breath Weapon, Frightful Presence, Spell Resistance. Racial Spells Known: 0—Cure light wounds, Divine favor, Feather fall, Fog cloud. Sor Spells Known (6/8/7/5/1/1): 0-Dancing lights, Detect magic, Detect poison, Ghost sound, Mage hand, Read magic, Resistance, 1-Endure elements, Mage armor, Shield, 2-Blur, Bull’s strength, Cat’s grace, 3-Dispel magic, Haste. Racial Spells Prepared: 0—Feather fall (2), Fog cloud (3). Dragon, red, adult; Adult red dragon Sor7: CR 15; ECL 22; Size H; HD 22d12+110; hp 253; Init +4; Spd 40 ft, fly 150 ft (poor); AC 29, touch 8, FF 29; BAB +22/+17/+12/+7/+2; Grapple +41; Atk: +32 melee (2d8 + 11, Bite), +29/+29 melee (2d6 + 5, claws), +29/+29 melee (1d8 + 5, wings), +29 melee (2d6 + 16, tail slap); SA Breath weapon (50ft Cone of fire, 12d10, Ref DC 26), crush (2d8+16), locate object, frightful presence (DC 24); SQ Fire subtype, immunities, DR 5/magic, blindsense, keen senses, SR 21; SR 21; AL CE; SV Fort +18, Ref +13, Will +16; Str 33, Dex 10, Con 21, Int 16, Wis 17, Cha 16. Skills and Feats: Appraise +25, Bluff +25, Concentration +27, Diplomacy +25, Escape Artist +22, Intimidate +25, Jump +33, Listen +25, Search +25, Spot +25; Cleave, Hover, Improved Initiative, Multiattack, Power Attack, Snatch, Weapon Focus. Special Abilities: Blindsense, Breath Weapon, Frightful Presence, Spell Resistance. Racial Spells Known: 0—Cure light wounds, Divine favor. Sor Spells Known (6/7/7/5): 0-Dancing lights, Detect magic, Detect poison, Ghost sound, Mage hand, Read magic, Resistance, 1-Endure elements, Mage armor, Shield, 2-Blur, Bull’s strength, Cat’s grace, 3-Dispel magic, Haste. Dragon, gold, adult; Adult gold dragon Sor7: CR 16; ECL 23; Size H; HD 23d12+115; hp 264; Init +4; Spd 60 ft, fly 200 ft (poor), swim 60 ft; AC 30, touch 8, FF 30; BAB +23/+18/+13/+8/+3; Grapple +42; Atk: +33 melee (2d8 + 11, Bite), +30/+30 melee (2d6 + 5, claws), +30/+30 melee (1d8 + 5, wings), +30 melee (2d6 + 16, tail slap); SA Breath weapon (50ft Cone of fire, 12d10, Ref DC 26), crush (2d8+16), alternate form, spell-like abilities, luck bonus, frightful presence (DC 26); SQ Water breathing, fire subtype, immunities, DR 5/magic, blindsense, keen senses, SR 23; SR 23; AL LG; SV Fort +18, Ref +13, Will +18; Str 33, Dex 10, Con 21, Int 20, Wis 21, Cha 20. Skills and Feats: Concentration +28, Diplomacy +28, Disguise +28, Escape Artist +23, Heal +28, Intimidate +28, Listen +28, Search +28, Sense Motive +28, Spot +28, Swim +34, Use Magic Device +28; Cleave, Hover, Improved Initiative, Multiattack, Power Attack, Snatch, Weapon Focus. Special Abilities: Blindsense, Breath Weapon, Frightful Presence, Spell Resistance. Racial Spells Known: 0—Bless, Cure light wounds, Divine favor. Sor Spells Known (6/8/7/5/1/1): 0-Dancing lights, Detect magic, Detect poison, Ghost sound, Mage hand, Read magic, Resistance, 1-Endure elements, Mage armor, Shield, 2-Blur, Bull’s strength, Cat’s grace, 3-Dispel magic, Haste. Racial Spells Prepared: 0—Bless (3). Dragon, white, adult; Adult white dragon Sor1: CR 10; ECL 18; Size L; HD 18d12+72; hp 189; Init +4; Spd 60 ft, fly 200 ft (poor), swim 60 ft, burrow 30 ft; AC 26, touch 9, FF 26; BAB +18/+13/+8/+3; Grapple +28; Atk: +24 melee (2d6 + 6, Bite), +21/+21 melee (1d8 + 3, claws), +21/+21 melee (1d6 + 3, wings), +21 melee (1d8 + 9, tail slap); SA Breath weapon (40ft Cone of cold, 6d6, Ref DC 23), other spell-like ablities, frightful presence (DC 19); SQ Icewalking, cold subtype, immunities, DR 5/magic, blindsense, keen senses, SR 18; SR 18; AL CE; SV Fort +15, Ref +11, Will +11; Str 23, Dex 10, Con 19, Int 10, Wis 11, Cha 10. Skills and Feats: Escape Artist +18, Hide +18, Intimidate +18, Listen +18, Move Silently +18, Search +18, Spot +18, Swim +24; Cleave, Hover, Improved Initiative, Multiattack, Power Attack, Weapon Focus. Special Abilities: Blindsense, Breath Weapon, Frightful Presence, Spell Resistance. Racial Spells Known: 0—Fog cloud, Gust of wind. Sor Spells Known (5/3): 0-Detect magic, Detect poison, Read magic, Resistance, 1-Endure elements, Mage armor. Racial Spells Prepared: 0—Fog cloud (3), Gust of wind (3) Dragon, brass, adult; Adult brass dragon Sor7: CR 12; ECL 19; Size L; HD 19d12+76; hp 199; Init +4; Spd 60 ft, fly 200 ft (poor), burrow 30 ft; AC 27, touch 9, FF 27; BAB +19/+14/+9/+4; Grapple +29; Atk: +25 melee (2d6 + 6, Bite), +22/+22 melee (1d8 + 3, claws), +22/+22 melee (1d6 + 3, wings), +22 melee (1d8 + 9, tail slap); SA Breath weapon (80ft Line of fire, 6d6, Ref DC 23), spell-like abilities, frightful presence (DC 21); SQ Fire subtype, immunities, DR 5/magic, blindsense, keen senses, SR 20; SR 20; AL CG; SV Fort +15, Ref +11, Will +13; Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14. Languages spoken: With animals; 3/day – endure elements (radius 60 ft); 1/day – suggestion Skills and Feats: Bluff +21, Concentration +23, Escape Artist +19, Gather Information +21, Intimidate +21, Listen +21, Search +21, Spot +21, Survival +21; Cleave, Hover, Improved Initiative, Multiattack, Power Attack, Weapon Focus. Special Abilities: Blindsense, Breath Weapon, Frightful Presence, Spell Resistance. Racial Spells Known: 0—Cure light wounds, Divine favor, Endure elements, Speak with animals, Suggestion. Sor Spells Known (6/7/7/4): 0-Dancing lights, Detect magic, Detect poison, Ghost sound, Mage hand, Read magic, Resistance, 1-Endure elements, Mage armor, Shield, 2-Blur, Bull’s strength, Cat’s grace, 3-Dispel magic, Haste. Racial Spells Prepared: 0—Endure elements (3), Suggestion.

the second dice. Dragon, copper, adult; Adult copper dragon Sor7: CR 14; ECL 20; Size L; HD 20d12+80; hp 210; Init +4; Spd 40 ft, fly 150 ft (poor); AC 28, touch 9, FF 28; BAB +20/+15/+10/+5; Grapple +30; Atk: +26 melee (2d6 + 6, Bite), +23/+23 melee (1d8 + 3, claws), +23/+23 melee (1d6 + 3, wings), +23 melee (1d8 + 9, tail slap); SA Breath weapon (80ft Line of acid, 12d4, Ref DC 24), spell-like abilities, frightful presence (DC 23); SQ Spider climb, immunities, DR 5/magic, blindsense, keen senses, SR 21; SR 21; AL CG; SV Fort +16, Ref +12, Will +15; Str 23, Dex 10, Con 19, Int 16, Wis 17, Cha 16. Skills and Feats: Bluff +23, Concentration +24, Diplomacy +23, Escape Artist +20, Hide +20, Intimidate +23, Jump +26, Listen +23, Search +23, Spot +23; Cleave, Hover, Improved Initiative, Multiattack, Power Attack, Weapon Focus. Special Abilities: Blindsense, Breath Weapon, Frightful Presence, Spell Resistance. Racial Spells Known: 0—Cure light wounds, Divine favor, Stone shape. Sor Spells Known (6/7/7/5): 0-Dancing lights, Detect magic, Detect poison, Ghost sound, Mage hand, Read magic, Resistance, 1-Endure elements, Mage armor, Shield, 2-Blur, Bull’s strength, Cat’s grace, 3-Dispel magic, Haste. Racial Spells Prepared: 0—Stone shape (2). Dragon, black, adult; Adult black dragon Sor3: CR 11; ECL 19; Size L; HD 19d12+76; hp 199; Init +4; Spd 60 ft, fly 150 ft (poor), swim 60 ft; AC 27, touch 9, FF 27; BAB +19/+14/+9/+4; Grapple +29; Atk: +25 melee (2d6 + 6, Bite), +22/+22 melee (1d8 + 3, claws), +22/+22 melee (1d6 + 3, wings), +22 melee (1d8 + 9, tail slap); SA Breath weapon (80ft Line of acid, 12d4, Ref DC 23), spell-like abilities, corrupt water, frightful presence (DC 20); SQ Water breathing, immunities, DR 5/magic, blindsense, keen senses, SR 18; SR 18; AL CE; SV Fort +15, Ref +11, Will +12; Str 23, Dex 10, Con 19, Int 12, Wis 13, Cha 12. Skills and Feats: Escape Artist +19, Hide +19, Intimidate +20, Listen +20, Move Silently +19, Search +20, Spot +20, Swim +25; Cleave, Hover, Improved Initiative, Multiattack, Power Attack, Weapon Focus. Special Abilities: Blindsense, Breath Weapon, Frightful Presence, Spell Resistance. Racial Spells Known: 0—Darkness. Sor Spells Known (6/6): 0-Dancing lights, Detect magic, Detect poison, Read magic, Resistance, 1-Endure elements, Mage armor, Shield. Racial Spells Prepared: 0—Darkness (3). Dragon, bronze, adult; Adult bronze dragon Sor7: CR 15; ECL 21; Size H; HD 21d12+105; hp 241; Init +4; Spd 40 ft, fly 150 ft (poor), swim 60 ft; AC 27, touch 8, FF 27; BAB +21/+16/+11/+6/+1; Grapple +36; Atk: +27 melee (2d8 + 7, Bite), +24/+24 melee (2d6 + 3, claws), +24/+24 melee (1d8 + 3, wings), +24 melee (2d6 + 10, tail slap); SA Breath weapon (100ft Line of lightning, 12d6, Ref DC 25), crush (2d8+10), spell-like abilities, alternate form, frightful presence (DC 25); SQ Water breathing, immunities, DR 5/magic, blindsense, keen senses, SR 22; SR 22; AL LG; SV Fort +17, Ref +12, Will +17; Str 25, Dex 10, Con 21, Int 20, Wis 21, Cha 20. Languages spoken: With animals, create food and water, fog cloud Skills and Feats: Concentration +26, Diplomacy +26, Disguise +26, Escape Artist +21, Intimidate +26, Listen +26, Search +26, Sense Motive +26, Spot +26, Survival +26, Swim +28, Use Magic Device +26; Cleave, Hover, Improved Initiative, Multiattack, Power Attack, Snatch, Weapon Focus. Special Abilities: Blindsense, Breath Weapon, Frightful Presence, Spell Resistance. Racial Spells Known: 0—Create food and water, Cure light wounds, Divine favor, Fog cloud, Speak with animals. Sor Spells Known (6/8/7/5/1/1): 0-Dancing lights, Detect magic, Detect poison, Ghost sound, Mage hand, Read magic, Resistance, 1-Endure elements, Mage armor, Shield, 2-Blur, Bull’s strength, Cat’s grace, 3-Dispel magic, Haste. Dragon, blue, adult; Adult blue dragon Sor5: CR 14; ECL 21; Size H; HD 21d12+105; hp 241; Init +4; Spd 40 ft, fly 150 ft (poor), burrow 20 ft; AC 28, touch 8, FF 28; BAB +21/+16/+11/+6/+1; Grapple +37; Atk: +28 melee (2d8 + 8, Bite), +25/+25 melee (2d6 + 4, claws), +25/+25 melee (1d8 + 4, wings), +25 melee (2d6 + 12, tail slap); SA Breath weapon (100ft Line of lightning, 12d8, Ref DC 25), crush (2d8+12), create/destroy water, spell-like abilities, frightful presence (DC 23); SQ Sound imitation, immunities, DR 5/magic, blindsense, keen senses, SR 21; SR 21; AL LE; SV Fort +17, Ref +12, Will +15; Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16. Skills and Feats: Bluff +24, Concentration +26, Diplomacy +24, Escape Artist +21, Hide +21, Intimidate +24, Listen +24, Search +24, Spellcraft +24, Spot +24; Cleave, Hover, Improved Initiative, Multiattack, Power Attack, Snatch, Weapon Focus. Special Abilities: Blindsense, Breath Weapon, Frightful Presence, Spell Resistance. Racial Spells Known: 0—Cure light wounds, Divine favor, Ventriloquism. Sor Spells Known (6/7/5/1): 0-Dancing lights, Detect magic, Detect poison, Ghost sound, Read magic, Resistance, 1-Endure elements, Mage armor, 2—Bull’s strength, Cat’s grace. Racial Spells Prepared: 0—Ventriloquism (3). Dragon, green, adult; Adult green dragon Sor5: CR 13; ECL 20; Size H; HD 20d12+100; hp 230; Init +0; Spd 40 ft, fly 150 ft (poor), swim 40 ft; AC 27, touch 8, FF 27; BAB +20/+15/+10/+5; Grapple +35; Atk: +26 melee (2d8 + 7, Bite), +23/+23 melee (2d6 + 3, claws), +23/+23 melee (1d8 + 3, wings), +23 melee (2d6 + 10, tail slap); SA Breath weapon (50ft Cone of corrosive gas, 12d6, Ref DC 25), crush (2d8+10), spell-like abilities, frightful presence (DC 23); SQ Water breathing, immunities, DR 5/magic, blindsense, keen senses, SR 21; SR 21; AL LE; SV Fort +17, Ref +12, Will +15; Str 25, Dex 10, Con 21, Int 16, Wis 17, Cha 16. Skills and Feats: Bluff +23, Concentration +25, Diplomacy +23, Escape Artist +20, Hide +20, Intimidate +23, Listen +23, Move Silently +20, Search +23, Spot +23; Cleave, Hover, Multiattack, Power Attack, Snatch, Weapon Focus. Special Abilities: Blindsense, Breath Weapon, Frightful Presence, Spell Resistance. Racial Spells Known: 0—Suggestion. Sor Spells Known (6/7/5/1): 0-Dancing lights, Detect magic, Detect poison, Ghost sound, Read magic, Resistance, 1-Endure elements, Mage armor, Shield, True strike, 2—Bull’s strength, Cat’s grace. Racial Spells Prepared: 0—Suggestion (3).

Bio:

fate dice

dragon city Tesa